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ASIA Freelance - 2D, 3D art and website design agency.

2D and 3D video game art, media and web site design outsourcing agency (see www.asia-business-connect.com).
There are no photo albums.
November 15

RESUME

ASIA Freelance

 

ASIA Freelance has been created to service the needs of an industry that is currently under going very significant changes. Companies around the world are having to adjust their business models to stay financially competitive in an entertainment industry, that has, until recently, developed everything in-house.

 

ASIA Freelance has been Eighteen years in the making and is now ready to offer *2D and **3D art resource production at a cost effective level across platforms that include the P.C., Sony PSP, Nintendo DS, Nintendo GBA, Palm P.C. and mobile phones. ASIA Freelance has access to a large database of artists within China that are able to produce assets efficiently and at a very attractive price. Effective art team management is provided during all stages of the art production pipeline with emphasis on quality, cost and delivery time. ASIA Freelance invites you to browse the previous projects undertaken to see for yourself the quality and efficiency of this Studio managed by a video game industry veteran.

 

ASIA Freelance only uses skilled artists that are versed in the following development tools: 3D Studio Max 7.0 and 8.0, Maya 7.0 and 8.0, Photoshop CS2/ImageReady and Promotion.

 

ASIA Freelance also provides an English-Chinese document translation service.

 

Regards,

 

Jeremy Smith
Manager/Creative Director

ASIA Freelance

 

Work: 86 (0) 10-64437060
Email:
asia_freelance@hotmail.com
IM: asia_freelance(MSN)

 

            

* 2D production abilities include concept design, story boarding, level design, character sprite animation (sprite pages), tile based level design/production.  

** 3D production abilities include high and low resolution model construction, texture mapping, rigging and animation using Character Studio, 3D based sprite production.

 

 

 

 

Magus-Soft BJ/MFORMA Global. Role: ART DIRECTOR. (Contract).

3D Mini Golf (Nokia NGAGE). 3D engine technology demonstration for presentation at game exhibitions and “new business” meetings. The title went on to achieve an award for graphical/technical excellence.

  • Level design and color production, product research, some game design involvement, art style recommendation.  

Connect Four Deluxe (Nokia S60 with porting to smaller phones).

  • 3D asset production (player tokens/grid), title screen (in game and hi-color version for magazine/poster advertising), phone meetings with MFORMA U.S. concerning asset production scheduling.

Seven Wonders of the World 3D landscape screensavers (Nokia S60).

  • Product research, Environment modeling, lighting, texture mapping/baking, meetings with client concerning environment engine technology.

Jet Set Solitaire (Nokia S60).

  • Various assets produced including GUI layout and color palette/art style recommendations.

Ultimate Cricket (Nokia NGAGE, Palm PC).

  • Every graphical aspect of this title was designed and produced by myself, assets produced include all animations (bowler, batsman), GUI, score board, batter out celebration screen, boundary shot celebration screen, win/lose screens, some game design involvement.

 

Gamequest/Exient, U.K. Role: ART DIRECTOR. 

Extreme Ghostbusters (GBC) published by Wanadoo released Q4’2001.

  • Tile based level design/production, character animation and effects.

Steven Gerrards Total Soccer Advance (GBA) published by UBI Soft released Q4’2001.

Reviewed > 85% (average).

  • Tile based level design/production.

Alex Fergusons Total Soccer Manager (GBA) published by UBI Soft released Q2’2002.

Reviewed > 90% (average).

  • Tile based level design/production.

Power Puff Girls concept (GBA) BAM production not signed.

  • Various character animation, GUI.

NHL Hitz 20-03 (GBA) published by Midway released Q4’2003.

Reviewed > 70% (average).

  • Character animation using sprites derived from 3D Studio Max, tile based arena design and production, effects.

FIFA 2003 (GBA) published by EA Sports Q4’2003. Sold > 300K.

Reviewed > 85% (average).

  • Character animation using sprites derived from 3D Studio Max, tile based arena design and production, effects.

Total Soccer Engine 2 Technology Demonstrator.

  • Character animation research, pioneering and introducing a system of sprite production based on assets sourced from 3D Studio Max. The high quality of the 3D motion captured models introduced a new level of realism to 2D sprite based gaming which was shown in our FIFA 2003 and NHL Hitz 20-03 releases.

FIFA 2002 (Pocket PC) published by ZIO Interactive/EA Sports released Q2’2002.

Reviewed > 85% (average).

  • Front end and HUD.

 

Interplay Productions Inc., U.S.A. Role: Artist/Lead Artist.

Multi User Dungeon M.U.D. (PC) graphical user interface upgrade.

  • The design and production of a brand new graphical user interface that had never before existed previous to Interplay gaining the rights to this game. Additional animations added to the main play area but because of the transfer of data limitations using the internet these had to be minimal.

Wolfenstein 3D (Macintosh) published by Macplay released Q4’1994.

Reviewed > 80% (average).

  • Scaling wall/floor tiles, some character design, production and animation.

Dungeon Master 2: TLOS (PC) published by Interplay released Q3 1995.

Reviewed > 60% (average).

  • Scaling wall/floor tiles, various character animations and effects.

Dragon Dice (PC) published by Interplay released Q3 1997.

Reviewed > 75% (average)

  • Style research, this being, choosing either 3D rendered or going for the 2D option, managing a team of animators from an outsourcing animation studio in Eastern Europe via a representative in the U.S., the hiring of two additional artists to ease the work load pressures, frequent consultations with the game designer to hammer out the problems arising from converting a table top game to a PC, frequent consultations with the programmers to clear up problems caused by the game rules and it’s affect on switch screen load times during the game as well as problems with displaying the various animations produced by the outsourcing studio.

Descent Arena (Arcade Cabinet) publish by SEGA Gameworks released Q3 1997

  • Cabinet controller information screens. Player game environment introduction screens.  

Descent to Undermountain (PC) published by Interplay released Q4 1997.

Reviewed > 65% (average).

  • Some 3D character design and texturing.

Animations for the Optiquest monitors introductory CD (PC).

  • Bird flight and fidget animations.

 

Hewland International PLC., U.K. Role: Artist (CONTRACT).

Run-around, a platform game for the Gamesmaster satellite television show aired on SKY television during the mid 1990s (Amiga).

 

Magnetic Fields Software Ltd, U.K. Role: Artist.

Super Scramble (Amiga/Atari ST) published by Gremlin Graphics released Q2 1988.

  • Tile based level design/production, motorbike/rider rotation animation, scenery (trees, ramps, various other course hazards, etc.).

Super Cars 1 (Amiga/Atari ST) published by Gremlin Graphics released Q3 1989.

Reviewed > 80% (average).

  • Tile based level design/production, car rotation animations, title screen, chat screens (reporter, policeman, etc.), garage screen including car upgrade components.   

Super Cars 2 (Amiga/Atari ST) published by Gremlin graphics released Q2 1990.

Reviewed > 90% (average)

  • Tile based level design/production, title screen, complete overhaul of graphical content, improved chat screens (additional characters, interface layout improvement), additional cars added, each one with a rotation animation.        

Lotus Esprit TC 1 (Amiga/Atari ST) published by Gremlin Graphics released Q4 1990.

Reviewed > 92% (average)

  • Various car specification screens, scaled road side signs, car rotation animations.

Way of the Tiger (Amiga) Gremlin Graphics - unreleased.

  • Multiple character animations (jump kick, round house, leg sweep, etc.), various background art (Pagodas, temples, etc.), tile based level design/production, extensive content research (various martial arts books, Japanese history, language research and environment books).
October 31

REFERENCES

In this section you will find copies of past client references.  
 

Jeremy Smith

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